![]() ![]() The storytelling is silly, brightly colored, dramatic, British and firmly tongue-in-cheek, and it’s become one of my favorite games for story and world building in 2018. Despite the fact that the game doesn’t make story a top priority, there’s still a surprising amount of lore there, and the last two expansions ( Cursed Sails and the currently running Forsaken Shores) go to new lengths to build the weird and wonderful world of Sea of Thieves. Most of the word of mouth for the game revolves around the thrill of player-versus-player combat there’s not a lot of nuance or world building to be found there. ![]() Sea of Thieves is not a game that initially sells itself on its lore.
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